The Inkblot Blueprint


Where Visionary Design Meets Technical Precision.
Our Process

01

Discovery & strategy

We start by understanding what you’re building, who it’s for, and what success looks like. This includes stakeholder inputs (often including developers), a view of technical constraints, and a clear picture of user journeys so design decisions don’t fight the reality of your build..


02

UX architecture & wireframing

Next we map the experience: structure, flows, and screens in a way that reduces friction for users and complexity for your team. The goal is to make the product easier to navigate, easier to understand, and easier to build before we spend time polishing visuals.


03

UI design & design systems

Once the foundation is solid, we design the interface and build out a consistent component approach. This is where the product becomes recognisably yours, and where we set up patterns that scale as features grow, teams change, and the roadmap evolves.


04

Complete Blueprint handover

We package the work in a way developers can actually use. That means clear specs, component behaviour, responsive rules, and edge cases. This means implementation doesn’t rely on guesswork, assumptions, or “interpretation”.


05

Collaboration through build (and beyond)

If you want us involved during development, we stay close to the team: answering questions, resolving technical discoveries, and protecting the design intent as the product becomes real. Post-launch, we can support optimisation based on what users actually do, not what we hoped they’d do.


Frequently Asked Questions
We've got answers.

Yes, and we prefer it. Regular check-ins with your developers help us design within your technical architecture and reduce surprises later.

Yes. We can run a UI/UX audit to identify friction points, then redesign and systemise the experience so it performs better and is easier to maintain.

Yes. We can extend what you have or rebuild the parts that are causing inconsistency and slowdowns.

We expect change. The difference is we design with constraints in mind, document edge cases early, and stay involved (if you want us to) to adapt designs when technical discoveries come up.

Timelines vary by scope, but end-to-end projects often sit in the 4–12 week range. We’ll confirm the actual timeline once we understand the complexity, team availability, and how much system work is needed.

Designing screens without a system is like building a house without a standard brick size. A Design System ensures that your product remains consistent as it grows, making it much easier (and cheaper) for your developers to maintain and update in the future.

This is our unique value proposition. Because our founder, Jonathan, comes from a software engineering background, we speak "Dev." We don't hand over flat images; we hand over functional blueprints, organised layers, and documented components that make sense to a coder.

Ready to stop the design–dev ping-pong?

Let's create an interface your users trust and your developers can build without guesswork.